I am attempting to make the bullet lighter so it doesn't fall to the ground eventually. I was wondering what is causing my error. Any help would be appreciated.
--Bullet Creation
local bullet = Instance.new("Part")
bullet.CFrame = Gun.Flame.CFrame
bullet.Size = Vector3.new(0.2, 0.2, 6.2)
bullet.CanCollide = false
bullet.Name = "Bullet"
bullet.Velocity = Gun.Flame.CFrame.lookVector * 1400
bullet.Parent = game.Workspace
bullet.Material = Enum.Material.Neon
bullet.BrickColor = BrickColor.White()
bullet.CustomPhysicalProperties.Enabled = true
bullet.CustomPhysicalProperties.Density = 0
bullet.CustomPhysicalProperties.Friction = 0
bullet.CustomPhysicalProperties.Elasticity = 0
bullet.CustomPhysicalProperties.FrictionWeight = 0
bullet.CustomPhysicalProperties.ElasticityWeight = 0

3 comments
Can you give us the error that appears?
Uhh I don't know much on CustomPhysicalProperties, but i reccomend that you just insert a body velocity and set the velocity it will work just as fine if not better
It's saying CustomPhysicalProperties isn't a valid member of bullet.