I already asked a very similar question, but I asked the wrong question, I have a part that is pinning around the player, But I need to get a relative rotation at the same time, To create the effect that the part keed the rotation in first place, for example:

the player click a part from the opposite face of the part, then the part rotates around the player showing the opposite face.


the player click a part from the back side of the part, then the part rotates around the player showing the the back side of the part.

So I need to keep the same ratation in first place, and correct the rotation relative of the part and player position.

Any help would be appreciated.