Alright, so first off, I want to say I did read the wiki on > SetCore. It didn't help.
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "Welcome to my game!"; -- Required. Has to be a string!
Color = Color3.new(0, 1, 1); -- Cyan is (0, 255 / 255, 255 / 255). Optional, defaults to white: Color3.new(255 / 255, 255 / 255, 243 / 255)
Font = Enum.Font.SourceSans; -- Optional, defaults to Enum.Font.SourceSansBold
FontSize = Enum.FontSize.Size24; -- Optional, defaults to Enum.FontSize.Size18
})
This is what the wiki supplies for us. I tried adding a function to it. Here's an example of what I tried to do:
game.Players.PlayerAdded:connect(function()
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "Welcome to my game!"; -- Required. Has to be a string!
Color = Color3.new(0, 1, 1); -- Cyan is (0, 255 / 255, 255 / 255). Optional, defaults to white: Color3.new(255 / 255, 255 / 255, 243 / 255)
Font = Enum.Font.SourceSans; -- Optional, defaults to Enum.Font.SourceSansBold
FontSize = Enum.FontSize.Size24; -- Optional, defaults to Enum.FontSize.Size18
})
end
This didn't work. I wasn't sure if it would. How would I set the text to... I don't know... Actually work -.-
Also I put all of this in a > LocalScript because somone told me that > SetCore only works in a > LocalScript
An Explanation/Example would be highly appreciated.
Also, I'm not necessarily asking for a script; just something to help me out.

2 comments
Just to explain the problem more: Nothing happens
This is set to fire when a player joins the server: not for when you join. If you want the message to appear when you first join, you could set up a script (maybe a localscript(?) to send you the message when you join, instead of you trying to accomplish it via PlayerAdded.