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COMMUNITY QUESTION

How can I check which surface / side of a union that the player has touched?

How can I check which surface / side of a union that the player has touched?

I haven't figured this one out yet, nor did I find anything on the Wiki about it.

So how can I check which surface / side of a union that the player has touched?

Any help is greatly appreciated!

1 comment

1

You can check where their position is relative to the part, with CFrame."lookVector, rightVector and upVector". 

1 answer

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