Is there a way to set the visibility range of parts? Something so that I don't have to loop through parts and compare the magnitude to the player's character and constantly do that, like some Player variable distance I can set?
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How to set the visibility range of a player?
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I'm afraid there isn't a formal way to do that. Since I don't know exactly what you're willing to do, you can try some things:
Maybe these are not good suggestions, but they may be faster than looping everything in Workspace.
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