So this is a question aimed at those who have created a character creation: when the player begins to customize the character, there is usually a section that changes the hair. What would be an efficient way to create this?
I've noticed that different hair meshes have different hair lines so do they simply switch the meshes when the player cycles through the options or is it necessary to accomodate each of the hairs? Do they use accountrements, hats or simply place a brick with the corresponding mesh and weld it?
