What do I add to this script to make the model rotate? I am trying to make a boat that auto drives and so far I have made a script that moves the boat forward but how do I make it do a 90 degree turn?
s = script
g = game.Workspace
Car = s.Parent.Parent.Car1
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wait(0)
Car.BodyVelocity.velocity = Vector3.new(-5,0,0)
wait(10)
Car.BodyVelocity.velocity = Vector3.new(0,0,0)
wait(0.1)
