I'm trying to create two weapons, both with a handle on it. So to be clear, I am making a single tool that has two weapons in it. I just cannot get it to work no matter what. I have tried welding the whole thing together and I've also tried to weld just the two weapons by themselves if that makes any sense. All I can say is that I have had no success with making these weapons go by my hands. The only thing that happens is the weapon goes into my right hand and that's it, but I don't want that to happen, i want one weapon in one hand and one weapon in the other hand. Please tell me what I am doing wrong.
If I put this code in a local script in the weapon, the handle goes in my hand... but literally nothing else, not even the other handle. I have named them correctly, handle and handle1.
player = game.Players.LocalPlayer
character = player.Character
LArm=script.Parent.Parent:WaitForChild("Left Arm")
RArm=script.Parent.Parent:WaitForChild("Right Arm")
function KaiWeld()
local w1 = Instance.new("Weld")
w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle-------- This is the weapon that goes in the character's Right hand
w1.C1 = CFrame.fromEulerAnglesXYZ(1, 0, 0) * CFrame.new(RArm.Position.CFrame.new(0,0,0),0,0)
local w2 = Instance.new("Weld")
w2.Parent = script.Parent.Handle
w2.Part0 = w2.Parent
w2.Part1 = script.Parent.Handle1-------- This is the weapon that goes in the Character's Left hand
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(LArm.Position.CFrame.new(0,0,0),0,0)
end
script.Parent.Equipped:connect(KaiWeld)
script.Parent.Unequipped:connect(KaiWeld)
I also have this piece of code which basically keeps the weapon together. Without this, the weapon just falls apart and breaks. I don't know why, but this script won't let me choose the position of the handles and I want to be able to choose the position of EACH handle.
function weld()
local parts,last = {}
local function scan(parent)
for _,v in pairs(parent:GetChildren()) do
if (v:IsA("BasePart")) then
if (last) then
local w = Instance.new("Weld")
w.Name = ("%s_Weld"):format(v.Name)
w.Part0,w.Part1 = last,v
w.C0 = last.CFrame:inverse()
w.C1 = v.CFrame:inverse()
w.Parent = last
end
last = v
table.insert(parts,v)
end
scan(v)
end
end
scan(script.Parent)
for _,v in pairs(parts) do
v.Anchored = false
end
end
weld()
script:Remove()
