local amountOfPlayers = game.Players.NumPlayers
while true do
if amountOfPlayers >= 2 then
game.Workspace.Lobby.Teleporters.TeleporterA.Teleporter1.Script.Disabled = false --turns the teleporter off
print("Enough Players")
print(amountOfPlayers)
wait(10)
else
game.Workspace.Lobby.Teleporters.TeleporterA.Teleporter1.Script.Disabled = true --turns teleporter on
print("Not Enough Players")
print(amountOfPlayers)
wait(10)
end
end
I am making a game with 3 teleporters and I want it so when there is 2 or more players the teleporters will be enabled. When I run the game by myself I get not enough players like a should but it also prints 0. It does the same with 2 players.

1 comment
No one else is playing. So NumPlayers is 0.