velo = BodyAngularVelocity

if steer.Steer == 0 and driftdirection == "left" then
				repeat
				wait(.5)
				velo.angularvelocity = velo.angularvelocity + Vector3.new(0,-.1,0)
--[[The Problem is after the Or]]--->	until steer.Steer ~= 0 or velo.angularvelocity == Vector3.new(0,0,0)
					if velo.angularvelocity <= Vector3.new(0,0,0) then
						velo.angularvelocity = Vector3.new(0,0,0) --[[Up to here]]
					end
		end

4 comments

0

I'm not sure but you may have to compare each Vector3 value separately. like: velo.angularvelocity.x <= 0

0

Oh, okay that's fine. That'll work too. Thanks!

0

Wait, it doesn't acknowledge the Y value. I wrote angular.Y <= 0 then [[something]] and it wont work :/ it keeps going -.1

0

Nvm Fixed it.