velo = BodyAngularVelocity
if steer.Steer == 0 and driftdirection == "left" then
repeat
wait(.5)
velo.angularvelocity = velo.angularvelocity + Vector3.new(0,-.1,0)
--[[The Problem is after the Or]]---> until steer.Steer ~= 0 or velo.angularvelocity == Vector3.new(0,0,0)
if velo.angularvelocity <= Vector3.new(0,0,0) then
velo.angularvelocity = Vector3.new(0,0,0) --[[Up to here]]
end
end

4 comments
I'm not sure but you may have to compare each Vector3 value separately. like: velo.angularvelocity.x <= 0
Oh, okay that's fine. That'll work too. Thanks!
Wait, it doesn't acknowledge the Y value. I wrote angular.Y <= 0 then [[something]] and it wont work :/ it keeps going -.1
Nvm Fixed it.