So I'm making a placement system, but I can find a way to detect if another part is colliding with another. I've tried :GetTouchingParts() and :GetConnectedParts() I even tried mouse.Target.Name, but still the block is able to collide into another block
COMMUNITY QUESTION
How to detect if a part is colliding with another part?
1 answer
You can use .Touched game.Workspace.Touched:connect(function(touch) if Touched:IsA("BasePart") then
end
end)
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2 comments
Yes, that would also trigger if placed next to it, right?
This event only triggers when the player touched it, this is not really what I wanted :/