Can someone explain what WorldToViewportPoint() does? This is what I currently have:
while true do
local CanSeePart = game.workspace.CurrentCamera:WorldToViewportPoint(game.workspace.Part.Position)
if CanSeePart then
print("Part is visible!")
else
print("Can't see the part!")
end
wait()
end
It keeps printing "Part is visible!", even If I look away. Did I do something wrong?
Thanks.
