local inviteplayer = game.Players:WaitForChild(PartyList.InviteMe.Text)
		local invitedgui = inviteplayer.PlayerGui.RealMenu.Frame.Social.PartyInvite
		if plr.Name == not (sender name)  then
			invitedgui.Visible = true				
		end	

this is the script. it works in studio (or if i remove "if plr.Name == not (Sender name) then in real game.)

when i try anybody else's name. it doesnt work

this in a ServerScript

4 comments

0

You should make it a ServerScript as it is to work through out the whole entire server, not a certain area of the place/game/world.

0

this in a ServerScript

0

if this is using FE, often cases it can usually only be controlled locally unless the server can see the gui. .

0

Its not FE