Title says it all. I use :MoveTo() on a model, and all the welds break. How can I fix this?
✓ ANSWER ACCEPTED
When I use :MoveTo() on a model it breaks all the welds. How do I fix this?
1 answer
✓ Accepted answer
Use a CFrame or anchor all the parts, call :MoveTo() then call :MakeJoints() and then unanchor the parts.
1 comment
0
I accepted it, because I had no other answers that were given. If I had a model, and other models inside of that model this wouldn't work since Anchored isn't a property of models. I'd have to use a repeated for i,v in pairs() loop.
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3 comments
Try SetPrimaryPartCFrame (See: http://wiki.roblox.com/index.php?title=API:Class/Model/SetPrimaryPartCFrame). I'm not certain this will solve your problem, but if it's just MoveTo alone, it should.
^ CFrame doesnt break welds, so it should work fine
Use CFrame instead of Vector3.