Essentially what I am asking is, how would I go about making Players being able to communicate to other players in completely different Servers? Maybe I could do HttpService or maybe just somehow connect to the other server and make the Player's message a Server Message basically. Any thoughts?

4 comments

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DataStores, or HttpService, would both work.

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Would DataStores work real time?

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Datastores wouldn't work well, although it might work. HTTP service would require effort in developing a website to use for the chat.

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Any way you could access all the servers and create a chat by doing a Server Message thing?