Ive used a find nearest torso script and edited it, but it wont do anything. No output in the script analysis
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
local human = nil
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 30
local temp = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) and game.Players:GetPlayerFromCharacter(temp2)~=nil then
temp = temp2:findFirstChild("Right Arm")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait()
local target = findNearestTorso(script.Parent.Torso.Position)
if target ~= nil then
human:TakeDamage(10)
end
end

7 comments
Can you post the script pls in a code block.
Heh free model script. seen this before.
lol
from a rpg kit
What's it do? How is that different from what it's supposed to do?
Not enough information.
Dont ask us to make a free model work for you. You wouldnt even understand what all of this does..