Trying to record the hat's of the player, remove them, then put them back on after the teleportation.
function touch(plar)
local P1 = Instance.new("Part")
local P2 = Instance.new("Part")
local P3 = Instance.new("Part")
local P4 = Instance.new("Part")
local P5 = Instance.new("Part")
local P6 = Instance.new("Part")
local char = plar.parent
local RA = char["Right Arm"]
local LA = char["Left Arm"]
local LL = char["Left Leg"]
local RL = char["Right Leg"]
local Shirt = char.Shirt:Clone()
local Pants = char.Pants:Clone()
local LAB = char["Left Arm"].BrickColor.Name
local RAB = char["Right Arm"].BrickColor.Name
local LLB = char["Left Leg"].BrickColor.Name
local RLB = char["Right Leg"].BrickColor.Name
local TB = char.Torso.BrickColor.Name
local HB = char.Head.BrickColor.Name
P1.BrickColor = BrickColor.new(LAB)
P2.BrickColor = BrickColor.new(RAB)
P3.BrickColor = BrickColor.new(LLB)
P4.BrickColor = BrickColor.new(RLB)
P5.BrickColor = BrickColor.new(TB)
P6.BrickColor = BrickColor.new(HB)
char.Torso.Anchored = true
local Hum = char.Humanoid
for i, amTrack in pairs(Hum:GetPlayingAnimationTracks()) do
amTrack:Stop()
end
wait(1)
char.Shirt:remove()
char.Pants:remove()
char.Torso.BrickColor = BrickColor.new("Deep orange")
RA.BrickColor = BrickColor.new("Deep orange")
LA.BrickColor = BrickColor.new("Deep orange")
LL.BrickColor = BrickColor.new("Deep orange")
RL.BrickColor = BrickColor.new("Deep orange")
char.Head.BrickColor = BrickColor.new("Deep orange")
wait(2)
for s = 1,10 do
char.Torso.Transparency = char.Torso.Transparency + .1
char.Head.Transparency = char.Head.Transparency + .1
RA.Transparency = RA.Transparency + .1
LA.Transparency = LA.Transparency + .1
LL.Transparency = LL.Transparency + .1
RL.Transparency = RL.Transparency + .1
wait(.1)
end
char.Torso.CFrame = script.Parent.Parent.Tele2.CFrame * CFrame.new(0, 5, 0)
wait(1)
Shirt.Parent = char
Pants.Parent = char
char.Torso.Anchored = false
char.Head.BrickColor = BrickColor.new(P6.BrickColor.Name)
char.Torso.BrickColor = BrickColor.new(P5.BrickColor.Name)
RA.BrickColor = BrickColor.new(P2.BrickColor.Name)
LA.BrickColor = BrickColor.new(P1.BrickColor.Name)
LL.BrickColor = BrickColor.new(P3.BrickColor.Name)
RL.BrickColor = BrickColor.new(P4.BrickColor.Name)
for i, amTrack in pairs(Hum:GetPlayingAnimationTracks()) do
amTrack:Start()
end
P1:remove()
P2:remove()
P3:remove()
P4:remove()
P5:remove()
end
script.Parent.Touched:connect(touch)
