game.Players.PlayerAdded:connect(function(plar)
if plar:IsInGroup(3072854) then
if plar:GetRankInGroup(3072854) >= 254 then
plar.TeamColor = "Dark stone grey"
else plar.TeamColor = "Medium stone grey"
end
else plar.TeamColor = "Bright green"
end
end)
✓ ANSWER ACCEPTED
Team ranking system script isn't working any ideas why?
1 answer
✓ Accepted answer
One of the problems is that you are comparing a BrickColor with a string.
print(BrickColor.new('White') == 'White')
This will print false.
You will need to either compare the name or the object e.g.
print(BrickColor.new('White') == BrickColor.new('White'))
-- or
print(BrickColor.new('White').Name == 'White')
Both methods will work
The second problem is that you cannot change the players team by setting the TeamColor. To change the team you can set the Team of the player to another Team object e.g:-
local tmSrv = game:GetService('Teams')
local blue = Instance.new('Team', tmSrv)
blue.TeamColor = BrickColor.new('Dark blue')
blue.AutoAssignable = false
local green = Instance.new('Team', tmSrv)
green.TeamColor = BrickColor.new('Lime green')
green.AutoAssignable = false
local teamList = {blue, green}
local teamCount = #teamList
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(charModel)
-- randomly changes the team
plr.TeamColor = teamList[math.random(teamCount)].TeamColor
end)
end)
I hope this helps.
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