Hello! I am making a funny little game where it's raining pianos. I can make a sound instance, but I can't set an id for the sound, and then play it. I can't find any articles related to this, even on the forum. here is the script for the piano:
local piano = script.Parent
wait(3)
local explosion = Instance.new("Explosion", game.Workspace)
explosion.Position = piano.Position
wait(0.2)
piano:Destroy()
--Wafflesandwich1
Thanks for any help!

2 comments
Wouldn't it look a bit more cooler if you break the joints of the piano or unanchor its children, and then add it to the Debris service?
You could break the joints then add the explosion? and yes use the debris service