I made this simple animation script for a custom rigged model, and some of the weirdest things are happening with it. The script itself goes inside the model, which goes inside the character. If the script is a LocalScript, all the animations work, however the animations won't play for other clients. If it is a regular Script, then it plays for other clients sometimes, and a lot of times doesn't even play some of the animations.
wait()
state = {Enum.HumanoidStateType.Running,
Enum.HumanoidStateType.RunningNoPhysics,
Enum.HumanoidStateType.Jumping,
Enum.HumanoidStateType.Freefall,
Enum.HumanoidStateType.Landed
}
animations = {"604617490", -- Running/Walking
"604935959", -- Idle
"604942656", -- Moving Jump
"604952164", -- Idle Jump
"", -- Freefalling
"" -- Landing
}
CurrentState = ""
Animation = ""
canPlay = true
Player = game.Players.LocalPlayer
function playAnimation(Source,animation,player)
if canPlay then
local player = script.Parent.Parent
canPlay = false
local animTrack = Source.Humanoid:LoadAnimation(animation) -- Load animation into Humanoid
canPlay = true
animTrack:Play() -- Start the animation
end
end
local animation = Instance.new("Animation")
local character = Player.Character
local humanoid = character.Humanoid
humanoid.StateChanged:connect(function(old,new)
if CurrentState == "Running" and new == state[3] then -- Moving to Jump
CurrentState = "Jump"
if animations[3] ~= "" then
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[3]
playAnimation(character,animation)
end
end
if CurrentState == "Idle" and new == state[3] then -- Idle to Jump
CurrentState = "Jump"
if animations[4] ~= "" then
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[4]
playAnimation(character,animation)
end
end
if new == state[4] then
CurrentState = "Falling"
if animations[5] ~= "" then
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[5]
playAnimation(character,animation)
end
end
if new == state[5] then
CurrentState = "Landed"
if animations[6] ~= "" then
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[6]
playAnimation(character,animation)
end
end
end)
humanoid.Running:connect(function(state)
if state > 3 then
if CurrentState ~= "Running" then
CurrentState = "Running"
humanoid.HipHeight = 1
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[1]
playAnimation(character,animation)
end
else
if CurrentState ~= "Idle" then
CurrentState = "Idle"
humanoid.HipHeight = 0
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[2]
playAnimation(character,animation)
end
end
end)

2 comments
I think if the game is FE, Roblox will block custom animation but allow their preset ones
But I've seen many games with custom animations with FE on.