✓ Accepted answer
It's actually really simple, you're moving the script into Lighting, not the parent. By saying "script.Parent = game.Lighting" you're saying that the script's new parent is lighting. To fix this, simply change it to "script.Parent.Parent = game.Lighting" and it is now will be moving the part instead of the script. I've gone ahead and edited the script to change this both when you moved the part into lighting, and back into the "WaterTree".
wait (0.5)
local player = game.Players.LocalPlayer
local money = player.leaderstats.Money
function onClicked(playerwhoclicked)
money.Value = money.Value + 3
script.Parent.Transparency = 0.1
wait (0.1)
script.Parent.Transparency = 0.3
wait (0.1)
script.Parent.Transparency = 0.5
wait (0.1)
script.Parent.Transparency = 0.7
wait (0.1)
script.Parent.Transparency = 0.9
wait (0.1)
script.Parent.Transparency = 1
wait (0.1)
script.Parent.Parent = game.Lighting
wait (10)
script.Parent.Parent = game.Workspace.WaterTree
wait (0.6)
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
Also if I were you, to not be confused by all these Parents, I would consider using a variable for the part, just to make things a bit cleaner.
wait (0.5)
local player = game.Players.LocalPlayer
local money = player.leaderstats.Money
local part = script.Parent
function onClicked(playerwhoclicked)
money.Value = money.Value + 3
part.Transparency = 0.1
wait (0.1)
part.Transparency = 0.3
wait (0.1)
part.Transparency = 0.5
wait (0.1)
part.Transparency = 0.7
wait (0.1)
part.Transparency = 0.9
wait (0.1)
part.Transparency = 1
wait (0.1)
part.Parent = game.Lighting
wait (10)
part.Parent = game.Workspace.WaterTree
wait (0.6)
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
1 comment
Can you explain exactly what you're trying to do?