I'm struggling (since I'm not very good at scripting) to make a brick fall when it is hit by an explosion or touched by a specific brick.
I already have the script I need to make the brick become in-anchored when in contact with another brick, but I'm trying to make a script so that if it is hit by an explosion then it will also become in-anchored. Kind of like a 2 way situation, if it is touched by a specific brick then it will fall, or if it is hit by an explosion, before it touches the specific brick, then it will also fall.
local part = script.Parent
part.Touched:connect(function(hit)
if (hit.Name == "Meteor") then
part.Anchored = false
end
end)
