I had someone answer my last question on it, with a script, but their script doesn't work for some reason, I think it was because they put handle.Cframe, and there isnt a handle... anyway, i was wondering if someone could teach me about teleportation when a person dies, here is the script :D
repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character
local p = game.Players.LocalPlayer
local c = p.Character
local h = c:WaitForChild("Humanoid")
local storage = game.ReplicatedStorage["Folder"] --folder with items
local playerInventory = p.PlayerGui["inventory"] --Wherever you're putting the player's inventory
h.Died:connect(function()
for i,v in pairs(playerInventory:GetChildren()) do
if v:IsA("StringValue") then
local storageItem = storage:findFirstChild(v.Value)
if storageItem then
print("Dropped "..v.Value)
clo = storageItem:Clone()
clo:MoveTo(c.Torso.Positon + Vector3.new(math.random(-5,5),0,math.random(-5,5)))
clo.Parent = Workspace
end end end end)

2 comments
It still isn't working....
Output?