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COMMUNITY QUESTION

Which does .Touched always work after i click Q or E once?

I made this script which when you click the either Q or E. Will play up an animation, then if a player touches the body part, then it damage them from a remote function. But once i click Q or E {Punching and Kicking} You could damage the player infinitely, what i ment is after 1 click of Q and E and you can keep the touching the target player and they will die. I tried to add a disconnect line when they touch a player / NPC, then you can't damage them until you click Q or E again.

	if input.KeyCode == Enum.KeyCode.Q and player.Character and player.Character.Humanoid.Health > 0 and not chat and not action and not punchdebounce and not kickdebounce and not releasedebounce then
				punchdebounce = true
				action = true
			local checkplaying = checkstat:InvokeServer("Playing", "BaseValue")			
			local checkvalue = checkstat:InvokeServer("Eternity", "BaseValue")	
			if checkplaying == true and checkvalue >= 0 then

				PlayAnimation(animations[1], sounds[1], "Punch")		
	            changestat:InvokeServer("Exp", punchexp * expmultiplier.Value, "Add")

--MAIN TOUCHING SCRIPT IS HERE

touch1 = player.Character:WaitForChild("LeftLowerArm").Touched:connect(function(part)
	if touch == false and part.Parent:FindFirstChild("STATSFOLDER") or 		 	   part.Parent:FindFirstChild("Health") then
	touch = true
	damagefunction:InvokeServer(part.Parent, "Punch")
	touch1:disconnect()
	end
end)		

touch2 = player.Character:WaitForChild("RightLowerArm").Touched:connect(function(part)
	if rtouch == false and part.Parent:FindFirstChild("STATSFOLDER") or part.Parent:FindFirstChild("Health") then
	rtouch = true
	damagefunction:InvokeServer(part.Parent, "Kick")
	touch2:disconnect()
	end
end)			
				
	wait(waitperattack)
	punchdebounce = false
	touch = false
	rtouch = false		
	else
		punchdebounce = false
		action = false						
	end			
end

-MAIN TOUCHING SCRIPT ENDS HERE

I hope this is informative enough c:

1 comment

0

They're suppose to be debounces

1 answer

Looks like your touch1 coding and touch2 have spelling errors. In touch to find code, rtouch = true Typo right there and touch1 on top part doesn't match touch = true segment forgot to place the 1 after touch. See if that helped. My phone screens to small to see your code completely

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