What do I need to add to remove this error? Seems to break at the DS:GetAsync
Pieces of the main script posted below; bare with me i'm new to this..
local DS = game:getService("DataStoreService"):GetOrderedDataStore("Stats")
game.Players.PlayerAdded:connect(function(player)
local Data = script.Data:Clone()
Data.Parent = player
local CopyData = script.Data.leaderstats:Clone()
CopyData.Parent = player
--stat()
if DS then
local Stats = DS:GetAsync(player.userId);-- find old save
if Stats then
for _,Type in next,Data:GetChildren()do
for _,S in next,Type:GetChildren()do
if Stats[S.Name]then
S.Value = Stats[S.Name]
end
end
end
end
end
player.CharacterAdded:connect(function(char)
if char:WaitForChild("Humanoid") then
update()
Insert_FallDmg(char); -- Enables Damage_On_Fall
Insert_Ragdoll(char); -- Enables Death_Animation
Insert_Blood(char);
Insert_Sprint(char);
wait(1)
Change_Clothes(char);
CheckBadges(player)
if isAuthenticated(player) then
print(player.Name .. " has bought the game pass with id " .. passId)
game.ReplicatedStorage.Weapons.M1014:Clone().Parent = player.Backpack
player.Data.Inventory.M1014.Value = 1
char.Humanoid.MaxHealth = char.Humanoid.MaxHealth + 50
char.Humanoid.Health = char.Humanoid.Health + 50
end
end
end)
end)
game.Players.PlayerRemoving:connect(function(player)
local Data = player:FindFirstChild("Data")
local Stats = {}
if Data then
for _,Type in next,Data:GetChildren()do
for _,S in next,Type:GetChildren()do
Stats[S.Name] = S.Value
end
end
end
if DS then
DS:SetAsync(player.userId,Stats)
end
end)
