I'm trying to make a Save/load system. When I play my game and press "Save" it doesn't even change the text of the GUI, I've checked the output and it says nothing. It's not a localscript. When I play in roblox studio it changes the text.
local Debounce = false local player = script.Parent.Parent.Parent.Parent local Save = script.Parent.Save local Load = script.Parent.Load Save.MouseButton1Click:connect(function() if Debounce == false then Debounce = true Save.Text = "Saving..." player:WaitForDataReady() player:SaveBoolean("Sphere1",player.Sphere1.Value) Save.Text = "Saved!" wait(1) Save.Text = "Save" Debounce = false end end) Load.MouseButton1Click:connect(function() if Debounce == false then Debounce = true Load.Text = "Loading..." player:WaitForDataReady() player.Sphere1.Value = player:LoadBoolean("Sphere1") if player.LoadBoolean("Sphere1") == true then --has 1 sphere end Load.Text = "Loaded!" wait(1) Load.Text = "Load" Debounce = false end end)
Your issue is probably that you attempt to acces the save and load button before they're replicated to the Client (The player)
To fix this simpfully add
local Save = script.Parent:WaitForChild("Save") local Load = script.Parent:WaitForChild("Load")