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COMMUNITY QUESTION

New to filtering enabled: No player collisions?

Hello, I'm new to using FE, I'm trying to turn player collisions off, is it as simple as making other character's parts CanCollide false in a LocalScript? Are there any issues that would arise with this?

1 answer

Yes it is that simple. It has to be local. It also has to use Stepped.

char = workspace:WaitForChild('Player1')
game:service("RunService").Stepped:connect(function()
	for _,v in pairs(char:GetChildren()) do
		if v:IsA('BasePart') then
			v.CanCollide=false
		end
	end
end)

Clients' positions and hit detection completely bypass filtering to make them run faster. There shouldn't be a problem as HipHeight keeps you level.

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