Hello, I'm new to using FE, I'm trying to turn player collisions off, is it as simple as making other character's parts CanCollide false in a LocalScript? Are there any issues that would arise with this?
Yes it is that simple. It has to be local. It also has to use Stepped.
char = workspace:WaitForChild('Player1') game:service("RunService").Stepped:connect(function() for _,v in pairs(char:GetChildren()) do if v:IsA('BasePart') then v.CanCollide=false end end end)
Clients' positions and hit detection completely bypass filtering to make them run faster. There shouldn't be a problem as HipHeight keeps you level.