So first step in coding an elevator is the doors automatically moving. One of my door(door1) moves, but the other one doesn't budge(door2). Please help?
debounce = true
script.Parent.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and debounce then
debounce = false
for moved1 = 933.301, 939.111, 0.5 do
game.Workspace.Door1.CFrame = CFrame.new(Vector3.new(moved1, 4.642, -386.874))
wait(0.1)
end
for moved2 = 926.038, 920.378, 0.5 do
game.Workspace.Door2.CFrame = CFrame.new(Vector3.new(moved2, 4.642, -386.874))
end
end
end)
some lines of the script were too long to fit in the code block so that's why some lines of code run on into the next line.

3 comments
thank you so much, but what would i do for door2 to move the opposite way?
nvm, i figured it out
yeah it's just -0.5 instead of 0.5.