headArmor = script.Parent.Parent.Parent.Parent:FindFirstChild("headArmorEquip")
script.Parent.MouseButton1Click:connect(function()
if headArmor.Archivable == false then
headArmor.Archivable = true
else
headArmor.Archivable = false
end
end)
"headAmorEquip" is a folder
This is in a local script (not sure what difference between the 2 script types are)
I've also done it like...
headArmor = script.Parent.Parent.Parent.Parent:FindFirstChild("headArmorEquip")
script.Parent.MouseButton1Click:connect(function()
if headArmor.Archivable == false then
headArmor.Archivable = true
end
end)
script.Parent.MouseButton1Click:connect(function()
if headArmor.Archivable == true then
headArmor.Archivable = false
end
end)

2 comments
Umm the first code is okay, but i don't think you can change the Archivable value in the game only in studio
I am curious why you made 2 of the same event..