I put playeradded in a script yet it doesn't work and comes with this error: Players.Player1.Backpack.MultiTool.LocalScript:13: attempt to call field 'PlayerAdded' (a userdata value)
Code:
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local cam = workspace.CurrentCamera
local tool = script.Parent
local fire = tool.Fire1
local ss = game.ReplicatedStorage
local laserpos = ss.MeatLoaf:Clone()
local laser = ss.Laser:Clone()
local clicked = false
local _ss = workspace.ss;
local down = false
game.Players.PlayerAdded(function()--Error
laser.Parent,laserpos.Parent,mouse.TargetFilter = cam,cam,cam
end)
----Different Minerals
--Test
mouse.Button1Down:connect(function()
if clicked == true then
if mouse.Target.Test.Name == "Test" then
while clicked == true do
mouse.Target.Test.Value.Value = mouse.Target.Test.Value.Value-5
wait(0.5)
if mouse.Target.Test.Value.Value == 0 then
for i= 1,math.random(3) do
local iron = game.ReplicatedStorage.Iron:Clone()
iron.Parent = plr.Backpack
end
mouse.Target:Destroy()
end
end
end
end
end)
----Use Script
tool.Equipped:connect(function(mouse)
local _ss = workspace.ss;
mouse.Button1Down:connect(function()
clicked = true
end)
tool.Unequipped:connect(function(mouse)
clicked = false
fire.BrickColor = BrickColor.Black()
cam.MeatLoaf.Position = _ss.Position
cam.Laser.Position = _ss.Position
end)
mouse.Button1Up:connect(function()
clicked = false
down = false
fire.BrickColor = BrickColor.Black()
cam.MeatLoaf.Position = _ss.Position
cam.Laser.Position = _ss.Position
end)
if script.Parent.LS.Value.Value == 0 then
clicked = false
down = false
fire.BrickColor = BrickColor.Black()
cam.MeatLoaf.Position = _ss.Position
cam.Laser.Position = _ss.Position
end
end)
while wait(0.05) do
if clicked then
if script.Parent.LS.Value.Value > 0 then
fire.BrickColor = BrickColor.Red()
game.Workspace.Camera.MeatLoaf.Position=mouse.Hit.p
local dist = (laserpos.CFrame.p - fire.CFrame.p).magnitude
;
laser.Size = Vector3.new(dist,0.25,.25)
laser.CFrame = CFrame.new(fire.CFrame.p,laserpos.CFrame.p) * CFrame.new(0,0,-dist/2) * CFrame.Angles(0,math.rad(90),0);
script.Parent.LS.Value.Value = script.Parent.LS.Value.Value - 1
laser.Transparency = 0;
else
clicked = false
down = false
fire.BrickColor = BrickColor.Black()
cam.MeatLoaf.Position = _ss.Position
cam.Laser.Position = _ss.Position
cam.Laser.Transparency = 1
end
end
if clicked == false then
script.Parent.LS.Value.Value = script.Parent.LS.Value.Value +2
end
end

1 comment
I think you mean game.Players.PlayerAdded:Connect(function() ... ) - you're missing the 'connect', thus treating PlayerAdded as a function to be called rather than as an event.