I have a Sound inside of a model which can be toggled on and off via Gui/RemoteEvent. A button is pressed, firing the event and causing my server script to play the audio. It plays, no problem, except that the entire map can hear it. I want only those close to it to hear it as it's a siren and it's awfully annoying to hear it constantly no matter where you are. I messed with MaxDistance, MinDistance, EmitterSize, etc. to no avail. If anyone has any suggestions, please do tell.
Tiny snippet of code pertinent to the Sound:
player.Character.Car.Siren.MaxDistance = 10
player.Character.Car.Siren:Play()

1 comment
Doppler effect implementation is pretty cool, didn't know that existed.