Here is the whole script. My issue is that the function secondstotimer will not change into 3 minutes, instead it shows 180 seconds. Can anyone help?
local gui = script.Parent
local replicatedstorage = game:GetService("ReplicatedStorage")
local statustag = replicatedstorage:WaitForChild("StatusTag")
local timertag = replicatedstorage:WaitForChild("TimerTag")
local statustitle = gui:WaitForChild("StatusTitle")
local event = replicatedstorage:WaitForChild("RemoteEvent")
local resultprompt = gui:WaitForChild("ResultPrompt")
local resultname = resultprompt:WaitForChild("ResultName")
local resultdesc = resultprompt:WaitForChild("ResultDescription")
local classprompt = gui:WaitForChild("ClassPrompt")
local classname = classprompt:WaitForChild("ClassName")
local classdesc = classprompt:WaitForChild("ClassDescription")
function secondstotimer(seconds)
local minutes = math.floor(seconds / 60)
local remainingseconds = seconds % 60
if remainingseconds <= 0 then
remainingseconds = "00"
elseif remainingseconds <= 9 then
remainingseconds = "0" .. tostring(remainingseconds)
else
remainingseconds = tostring(remainingseconds)
end
return tostring(minutes) ..":" .. remainingseconds
end
function updatestatus()
if timertag.Value < 0 then
statustitle.Text = statustag.Value
else
statustitle.Text = statustag.Value .." (" ..timertag.Value ..")"
end
if statustag.Value == "Intermission" then
statustitle.TextColor3 = Color3.new(14/255 , 154/255 , 23/255)
elseif statustag.Value == "Match" then
statustitle.TextColor3 = Color3.new(227/255, 250/255, 18/255)
elseif statustag.Value == "Loading Map" or statustag.Value == "Waiting For Players" then
statustitle.TextColor3 = Color3.new(56/255, 241/255, 250/255)
end
end
timertag.Changed:connect(updatestatus)
statustag.Changed:connect(updatestatus)
updatestatus()
event.OnClientEvent:connect(function(...)
local tuple = {...}
if tuple[1] == "Result" then
if tuple[2] == "SerialKillerWin" then
resultname.Text = "Serial Killer Wins!"
resultname.TextColor3 = Color3.new(214/255, 0 , 0)
resultdesc.Text = "All innocents were murdered."
else
resultname.Text = "Innocents Win!"
resultname.TextColor3 = Color3.new()
resultdesc.Text = "The serial killer was eliminated!"
end
resultprompt.Visible = true
resultprompt.Position = UDim2.new(0, -400, .5, -92)
resultprompt:TweenPosition(UDim2.new(.5, -170, .5, -197), "Out", "Quad", 1)
wait(8)
resultprompt:TweenPosition(UDim2.new(1, 60, .5, -92), "Out", "Quad")
elseif
tuple[1] == "Class" then
if tuple[2] == "SerialKiller" then
classname.Text = "You are the serial killer."
classname.TextColor3 = Color3.new(214/255, 0 , 0)
classdesc.Text = "Your goal is to murder all the innocent people with your cleaver and let no one escape!"
elseif tuple[2] == "Sheriff" then
classname.Text = "You are the sheriff!"
classname.TextColor3 = Color3.new(223/255, 217/255, 29/255)
classdesc.Text = "Your goal is to save and protect all the innocent people and eliminate the serial killer."
else
classname.Text = "You are an innocent bystander."
classname.TextColor3 = Color3.new(71/255, 176/255, 1)
classdesc.Text = "Witness the serial killer's crimes and report them to the sherrif to help eliminate the murderer!"
classprompt.Visible = true
classprompt.Position = UDim2.new(0, -400, .5, -92)
classprompt:TweenPosition(UDim2.new(.5, -170, .5, -197), "Out", "Quad", 1)
wait(8)
classprompt:TweenPosition(UDim2.new(1, 60, .5, -92), "Out", "Quad")
end
end
end)

1 comment
It doesn't look like you ever called secondstotimer