The problem with this script is that it only runs once. Example: I die the first time everything works properly. Then, the second time I die nothing happens. I need help fixing it.
local respawnTime = 11.2
local Player = game.Players.LocalPlayer
Character = Player.Character
Players = game.Players
game.Workspace.Death3.humdeath:FireServer() --game.Players.CharacterAutoLoads = false
Players.PlayerAdded:connect(function(Player)
game.Workspace.Death2.humdeath:FireServer() -- load the character at the beginning of the game once
end)
local Humanoid = Character:FindFirstChild("Humanoid")
if Humanoid then
Humanoid.Died:connect(function()
Player.PlayerGui:SetTopbarTransparency(0)
Player.Backpack.Hit:Play()
wait(0.15)
Player.Backpack.Hit:Stop()
game.Workspace.WhiteScreenclone.whiteclone:FireServer()
--game.ReplicatedFirst.WhiteScreen:Clone().Parent = Player.PlayerGui
wait(0.2)
Player.Backpack.EarRinging:Play()
wait()
--Character:Destroy()
wait(respawnTime)
game.Workspace.BlackScreenclone.blackclone:FireServer() --game.ReplicatedFirst.BlackScreen:Clone().Parent = Player.PlayerGui
wait()
for i = 1,0,-0.05 do
wait(0.06)
Player.PlayerGui.BlackScreen.Frame.BackgroundTransparency = i
end
Player.Backpack.Hit.TimePosition = 0
Player.Backpack.EarRinging.TimePosition = 0
game.Workspace.Death2.humdeath:FireServer()
end)
end

8 comments
Tbh.. What a mess
I'm just curious, where is this script located? Just inside the Workspace?
No, it's in the player's starter scripts
sorry I forgot to review it
I fixed it, I just had to put a loop on it facepalm
don't put a loop on it you dingus
can I just put a while loop on the whole script a put a repeat loop on the death function?
and the repeat loop will have a until humanoid.health == 0 on it. Is that fine or is there a better way to do this?