When players turn invisible and then visible again, the blue brick of the HumanoidRootPart is visible and obscures the character models of the game. How can I loop it so it stays invisible?
COMMUNITY QUESTION
How to make HumanoidRootPart invisible?
3 answers
c=script.Parent:children()
for i=1,#c do
if c[i].className=="Part"then
c[i].Transparency=0
if c[i].Name=="HumanoidRootPart"then
c[i].Transparency=1
end end end
Try using the Changed event to detect changes, something like this should suffice:
function Fix(Char)
Char.HumanoidRootPart.Changed:connect(function(p)
if string.lower(tostring(p)) == "transparency" then
pcall(function() Char.HumanoidRootPart.Transparency = 1 end)
end
end)
end
game:GetService("Players").PlayerAdded:connect(function(Plr)
repeat wait(1/30) until Plr.Character ~= nil and Plr.Character.Parent == Workspace and Plr.Character:findFirstChild("HumanoidRootPart")
Fix(Plr.Character)
Plr.CharacterAdded:connect(Fix)
end)
Basically, follow these steps:
Step 1: Make a script
Step 2: Put it in StarterGui
Step 3: Put this code in this script:
while true do
repeat wait() until script.Parent.Parent.Character ~= nil
script.Parent.Parent.Character.HumanoidRootPart.Transparency = 1
end
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1 comment
You don't have to loop anything... Please give us the script...