So I've gotten several messages that in my game that sometimes the developer products aren't working. Is there something wrong with my script?!?
wait()
local MarketplaceService = game:GetService("MarketplaceService")
local character1, character2, character3, slotid, subs1250, subs100, views25000, views5000 = 42907443, 46692064, 46536644, 45098689, 45145715, 45145621, 45160253, 45160240
local PurchaseHistory = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
print("online")
MarketplaceService.ProcessReceipt = function(receiptInfo)
print("somthing has spawned")
local playerProductKey = receiptInfo.PlayerId .. ":" .. receiptInfo.ProductId
if PurchaseHistory:GetAsync(playerProductKey) then
return Enum.ProductPurchaseDecision.PurchaseGranted
end
for i, player in ipairs(game.Players:GetPlayers()) do
if player.userId == receiptInfo.PlayerId then
print(receiptInfo.ProductId)
if receiptInfo.ProductId == character1 then
print("1 wurks")
player.skins[player.PlayerGui.GUI.main_menu.character_select.buy_skins.skin1.Value].Value = 1
elseif receiptInfo.ProductId == character2 then
print("hey u should haz it")
player.skins[player.PlayerGui.GUI.main_menu.character_select.buy_skins.skin2.Value].Value = 1
elseif receiptInfo.ProductId == character3 then
print("3 werks")
player.skins[player.PlayerGui.GUI.main_menu.character_select.buy_skins.skin3.Value].Value = 1
elseif receiptInfo.ProductId == slotid then
player.data.slots.Value = player.data.slots.Value + 1
elseif receiptInfo.ProductId == subs1250 then
player.leaderstats.Subscribers.Value = player.leaderstats.Subscribers.Value + 1250
elseif receiptInfo.ProductId == subs100 then
player.leaderstats.Subscribers.Value = player.leaderstats.Subscribers.Value + 100
elseif receiptInfo.ProductId == views25000 then
player.leaderstats.Views.Value = player.leaderstats.Views.Value + 25000
elseif receiptInfo.ProductId == views5000 then
player.leaderstats.Views.Value = player.leaderstats.Views.Value + 5000
else
print("idk fam")
end
end
end
PurchaseHistory:SetAsync(playerProductKey, true)
return Enum.ProductPurchaseDecision.PurchaseGranted
end

2 comments
What messages are you getting? What specifically about the script is not working?
People are just saying they aren't reviving their points