How could we use a blocks CFrame to have it so it stays in the same position but is pointing at world cordinates?
COMMUNITY QUESTION
Using CFrame to point a brick a World Cordinates?
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What do you mean by pointing at world coordinates? As in when you rotate it, it will do so based on world axis and not the object axis?
I mean like the rotation would make to object rotate in the direction of Vector3 cordinates