I have the script set to give an item as long as they have the gamepass, but after the player dies, the item no longer gets into the player's inventory. Can someone help?
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:wait()
if game:GetService("GamePassService"):PlayerHasPass(player, --------) then
game.ReplicatedStorage:FindFirstChild("Weapon3"):Clone().Parent = player.Backpack
game.ReplicatedStorage:FindFirstChild("Weapon3"):Clone().Parent = player.Backpack
end
end)
