player = game.Players.LocalPlayer
mouse = player:GetMouse()
char = player.Character
enabled = true -- whole script
iceS = true -- IceShard
isActive = false
ibActive = false
iceB = true --iceBlast
v3 = Vector3
function InstantiateBodyVelocity(object)
local bv = Instance.new("BodyVelocity", object)
bv.maxForce = v3.new(1, 1, 1) * math.huge
return bv
end
local function iceShardCreate()
x = Instance.new("Part", game.Workspace)
x.BrickColor = BrickColor.new("Pastel blue-green")
x.Size = v3.new(2,2,2)
x.CFrame = char.Torso.CFrame *CFrame.new(0,0,-5)
InstantiateBodyVelocity(x)
isActive = true
mesh = Instance.new("FileMesh", x)
mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
print('Shard was created with bv')
game.Debris:AddItem(x,4)
isActive = false
touched = false
x.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") and hit.Parent.Name ~= player.Name and touched == false then
touched = true
x:Remove()
hit.Parent.Humanoid:TakeDamage(20)
print("Shard did damage")
touched = false
end
end)
end
The function to create the ice shard is above. ^^^^^
game:GetService("UserInputService").InputBegan:connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.Z and iceS == true and ibActive ~= true then
--Ice Shard
iceS = false
game:GetService("Chat"):Chat(char.Head, "Ice Shard!", "Blue")
iceShardCreate()
print("Shard Created")
wait(5) -- Ice Shard Reload time
iceS = true
end
These are some parts of my code. I have another attack named ice blast, and ice shard does not fire while "isB" is active. The problem after the second time I press the key "z" the body velocity is not activated. Currently, the shard is supposed to float. What am I doing wrong?
