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COMMUNITY QUESTION

How do you stop animation in a players arms?

Hello SH community, I have been wondering this for a long time, and haven't really gotten a solid answer. I was wondering if there was a way to remove animation from only a players arms without renaming them or changing the walking animation id. I would use fake arms by welding the fake arm to the torso but whenever I try to angle the weld's C1 it just teleports around my character.

Does anyone know how? Thanks.

1 comment

0

U can of course try making ur own walking animation... which would of course be easier

1 answer

You can remove the player's Animate script when they spawn. Example implementation:

-- untested code
game.Players.PlayerAdded:connect(function(plr)
	plr.CharacterAdded:connect(function(char)
		char:WaitForChild "Animate":Destroy()
	end)
end)

1 comment

0

That would remove their whole animation. I just want to remove their arms.

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