I was working on my script There was no errors but it does not create any of the Buttons! Why doesn't it work? (i have only included the part of the script that errors) EDIT: I included the full Script
--[[--[[--[[--[[
Setup Everything
--]]--]]--]]--]]
local mouse = game:GetService('Players').LocalPlayer:GetMouse()
local HotbarItems = {'Grass','Stone','Dirt','Sand','TorchWall','MoltenRock','Netherrack','Water','Lava'}
local ItemList = {'SpawnZombie','Fire','NetherPortal','Grass','Dirt','Stone','Bedrock','DiamondOre','CopperOre','IronOre','EmeraldOre','GoldOre','RedstoneOre','MoltenRock','Bricks','Leaves','WoolDarkGray','WoolOrange','WoolGray','WoolBrown','WoolDarkGreen','WoolLightGreen','WoolGreen','WoolBlue','WoolLightBlue','WoolLightYellow','SpruceWood','OakWood','DarkOakWood','AcaciaWood','AcaciaWoodPlanks','DarkOakWoodPlanks','OakWoodPlanks','SpruceWoodPlanks','Concrete','Cobblestone','Sand','Gravel','Netherrack','WoolRed','Water','Lava'}
local Selected = 1
local SpecialPlayers = {[148430515]='Co-Founder',[34929389]='Founder/Lead Developer'}
local PlayerColors = {[148430515]=Color3.new(255,170,0),[34929389]=Color3.new(255,0,0)}
game:GetService('Players').LocalPlayer.CharacterAdded:connect(function()
game:GetService('Players').LocalPlayer.Character:WaitForChild('Humanoid')
PunchAnim = game:GetService('Players').LocalPlayer.Character.Humanoid:LoadAnimation(script.Punch)
PlaceAnim = game:GetService('Players').LocalPlayer.Character.Humanoid:LoadAnimation(script.Place)
end)
--[[--[[
Functions
--]]--]]
function CreativeItemClick(Button)
Button.MouseButton1Click:connect(function()
HotbarItems[Selected] = Button.ItemTag.Value
end)
end
--[[
Chat
--]]
--[[--[[--[[--
Hotbar/Blocks
--]]--]]--]]--
mouse.Button1Down:connect(function()
local target = mouse.Target
PunchAnim:Play()
if target.Parent:FindFirstChild('Humanoid') then
target.Parent.Humanoid:TakeDamage(10)
if target.Parent.Torso:FindFirstChild('Damaged') then
target.Parent.Torso.Damaged:Play()
else
local Damaged = game:GetService('Lighting').Damaged:Clone()
Damaged.Parent = target.Parent.Torso
target.Parent.Torso.Damaged:Play()
end
end
for index, value in ipairs(ItemList) do
if target.Name == value then
target:Destroy()
end
end
end)
mouse.Button2Down:connect(function()
PlaceAnim:Play()
local PlacedObjectIdentifier = HotbarItems[Selected]
if HotbarItems[Selected] == 'SpawnZombie' then
local Zombie = game:GetService('ReplicatedStorage').Mobs.Zombie:Clone()
Zombie.Parent = game:GetService('Workspace')
local p=mouse.Hit.p
local x,y,z = p.x,p.y,p.z
-- Added stuff
local xdif = math.floor(x/4+.5)*4 -- Grids positions X value (0,4,8,12,16 etc)
local ydif = math.floor(y/4+.5)*4 -- Grids positions Y value (0,4,8,12,16 etc)
local zdif = math.floor(z/4+.5)*4 -- Grids positions Z value (0,4,8,12,16 etc)
Zombie:MoveTo(Vector3.new(xdif,ydif,zdif))
else
local ClonedBlock = game:GetService('Lighting'):FindFirstChild(PlacedObjectIdentifier):Clone()
ClonedBlock.Parent = game:GetService('Workspace')
local p=mouse.Hit.p
local x,y,z = p.x,p.y,p.z
-- Added stuff
local xdif = math.floor(x/4+.5)*4 -- Grids positions X value (0,4,8,12,16 etc)
local ydif = math.floor(y/4+.5)*4 -- Grids positions Y value (0,4,8,12,16 etc)
local zdif = math.floor(z/4+.5)*4 -- Grids positions Z value (0,4,8,12,16 etc)
ClonedBlock.CFrame = CFrame.new(xdif,ydif,zdif)
end
end)
--[[--[[
Functions
--]]--]]
mouse.KeyDown:connect(function(key)
local n=tonumber(key)
if n then
Selected = n
script.Parent.Hotbar.Selecter:TweenPosition(UDim2.new((n-1)/10,0,0,0))
end
end)
game:GetService('RunService').RenderStepped:connect(function()
wait(.1)
for i = 1, 9 do
script.Parent.Hotbar["Slot"..i].Text = HotbarItems[i]:sub(1,2):upper()
end
end)
--[[--[[--[
Inventories
--]]--]]--]
Row = 0
MaxSlotsPerRow = 9
Slot = 0
LastSlot = nil
script.Parent:WaitForChild('CreativeInventory')
for index, value in ipairs(ItemList) do
Slot = Slot + 1
local BlockName = string.sub(value,1,2)
local BlockTag = string.upper(BlockName)
BlockButton = game:GetService('Lighting').Item:Clone()
BlockButton.Parent = script.Parent.CreativeInventory.Blocks
if LastSlot == nil then
BlockButton.Position = UDim2.new(0, BlockButton.Position.X.Offset + 25, 0, Row)
else
BlockButton.Position = UDim2.new(0, LastSlot.Position.X.Offset + 25, 0, Row)
end
BlockButton.Text = BlockTag
BlockButton.ItemTag.Value = value
CreativeItemClick(BlockButton)
LastSlot = BlockButton
if Slot >= MaxSlotsPerRow then
Row = Row + 0.1
Slot = 0
BlockButton.Position = UDim2.new(0,0,Row,0)
end
end

4 comments
Could you narrow it dwn because this is too much to read through.
We requested in the community chat for him to post the full script.
Even though it may have said it wasn't correct, maybe studio misinterpreted your script for something else?
i figured out the problem, the size of the button was using the Scale not the offset