Why is the mouse's position {0, -3},{0, 8}, when it should be about in the middle of the screen? It moves the text label way off from the middle. Thanks!

TextLabel.Position = UDim2.new(0, player:GetMouse().Hit.x, 0, player:GetMouse().Hit.y)

3 comments

0

The third argument is for y. So the Hit.y should be where the 0 is. Then the 0 is the fourth.

1

Did you mean to write mouse.X and not mouse.Hit.x?

0

Yeah, thanks 1waffle1.