I've been wondering how to get rid of all the hats that are descendants of a player that touches a brick. Here's an example block of code that is inside the brick:
local function changePlayer(Part)
if hum = Part.Parent:FindFirstChild("Humanoid") then
--A block of code that removes all hats--
end
end
script.Parent.Touched:connect(changePlayer)
In the "--A block of code that removes all hats--" part, I was thinking of doing this
local children = Part.Parent:GetChildren()
for _, child in ipairs(children) do
--Block of Code that Removes Hats--
Will this work? I'm really struggling for a simple way to do this. Thanks!
