My while statement is completely skipped... The script instead goes to the area where I make a message on screen "Get Ready to Fight!" Why does this happen?
while game.ServerStorage.DoesArena1Have2Players.Value == 1 do
m = Instance.new("Message", workspace)
m.Text = "Waiting for the CHALLENGER.."
if game.ServerStorage.DoesArena1Have2Players.Value == 2
then break
end
--- I want my loop to end here...
m:Destroy()
m = Instance.new("Message", workspace)
m.Text = "Get Ready to Fight!"
wait(5)
m:Destroy()
Full Code
debounce = false
script.Parent.Touched:connect(function(hit)
Player2 = game.Players:GetPlayerFromCharacter(hit.Parent)
if hit.Parent:findFirstChild("Humanoid") then
if game.ServerStorage.DoesArena1Have2Players.Value == 2 then
if debounce == true then
return
end
debounce = true
m = Instance.new("Message", workspace)
m.Text = "This ARENA has two PLAYERS fighting!"
wait(2)
m:Destroy()
debounce = false
return
elseif game.ServerStorage.DoesArena1Have2Players.Value <= 1 then
game.ServerStorage.DoesArena1Have2Players.Value = game.ServerStorage.DoesArena1Have2Players.Value+1
end
if debounce == true then
return
end
debounce = true
Char = hit.Parent
Char.Torso.CFrame = CFrame.new(game.Workspace.tele.Position + Vector3.new(0, 5, 0))
debounce = false
while game.ServerStorage.DoesArena1Have2Players.Value == 1 do
m = Instance.new("Message", workspace)
m.Text = "Waiting for the CHALLENGER.."
if game.ServerStorage.DoesArena1Have2Players.Value == 2
then
m:Destroy()
break
end
m = Instance.new("Message", workspace)
m.Text = "Get Ready to Fight!"
wait(5)
m:Destroy()
game.ReplicatedStorage["Sword"]:clone().Parent = Player2.Backpack
end
end
end)

2 comments
Where is the ending to it?
I pasted the entire thing