I've tried multiple times, altering rotation axis etc.... body velocity etc...
but with the bottle , this keeps happening https://www.youtube.com/watch?v=81fC1N6wiXQ&feature=youtu.be
ive even deleted the grey part in the video so that isnt affecting it.
--variables
secs = 0
ply = game.Players.LocalPlayer
mouse = ply:GetMouse()
rise = false
part = game.Workspace.WBM.Union
secs = 0.3
win = false
fall = false
--NEED TO EDIT PROPERTY OF PART2 TO MAKE IT HAVE NO EFFECT ON BOTTLE
--creates function
function Up()
part.CFrame = part.CFrame + Vector3.new(0,secs,0)
end
--leftROTATON
function Leftmove()
part.CFrame = part.CFrame * CFrame.Angles(0.1,0,0)
end
function LeftDown()--need to have this to mantain anchor, but have down motion
part.CFrame = part.CFrame * CFrame.Angles(0.1,0,0)
part.CFrame = part.CFrame - Vector3.new(0,0.1,0)
end
--RightRotation
--creates loop
while true do
mouse.Button1Down:connect(function()
rise = true
fall = false
part.Anchored = true
end)
mouse.Button1Up:connect(function()
rise = false
fall = true
part.Anchored = false
end)
if rise == true and fall == false then--up motion
Up()
Leftmove()
else if rise == false and fall == true then
LeftDown()--down motion
end
game.Workspace.WBM.Union.Touched:connect(function(hit)
local find = hit.Parent:FindFirstChild("top")
if find ~= nil then
part.CFrame = CFrame.new(12.37, 2.98, -19.72)
win = false
part.Anchored = true
rise = false
fall = false
wait(0.01)
else
win = true
end
end) --- need to use variable, left from movement script somehow
wait(0.01)
end
wait()
end
