I need to specify the bottom surface of a union for a verification method, however at the moment I am using a separate part - kinda causing the physics to go a bit unpredictable.
Instead of the union on its own getting touched, how would I specify the bottom surface?
game.Workspace.WBM.Union.Touched:connect(function(hit)
local find = hit.Parent:FindFirstChild("top")
if find ~= nil then
part.CFrame = CFrame.new(12.37, 2.98, -19.72)
win = false
part.Anchored = true
game.Workspace.WBM.Part.Anchored = true
go = false
start = false
wait(0.01)
else
win = true
end
end) --- need to use variable, left from movement script somehow
wait(0.01)
end
wait()
end
