So, I'm making a water bottle flip game dead trend ik. Anyway I've made it so that if the bottle touches the table it resets. It only does not reset if the bottom of the bottle touches the table(which is a separate part, part2 in this case.) the thing is part2 is only there for verification however it needs to rotate with the bottle in order to do that.
at the moment part2 impacts the flip as shown in this video
https://www.youtube.com/watch?v=81fC1N6wiXQ&feature=youtu.be
is there anyway to prevent this from happening or specifying the bottom surface of the bottle (which is a union)
--variables
secs = 0
ply = game.Players.LocalPlayer
mouse = ply:GetMouse()
go = false
part = game.Workspace.WBM.Union
part2 = game.Workspace.WBM.Part
secs = 0.3
win = false
start = false
--NEED TO EDIT PROPERTY OF PART2 TO MAKE IT HAVE NO EFFECT ON BOTTLE
--creates function
function Up()
part.CFrame = part.CFrame + Vector3.new(0,secs,0)
end
--leftROTATON
function Leftmove()
part.CFrame = part.CFrame * CFrame.Angles(0.1,0,0)
end
--RightRotation
--creates loop
while true do
mouse.Button1Down:connect(function()
go = true
start = true
part.Anchored = true
part2.Anchored = true
end)
mouse.Button1Up:connect(function()
go = false
start = true
part.Anchored = false
part2.Anchored = false--edited
end)
if go == true and start == true then--up motion
Up()
Leftmove()
else if go == false and start == true then
Leftmove()--down motion
wait(0.01)
part2.BodyThrust.force = Vector3.new(0,0,0)
Instance.new("BodyForce",part2).force = Vector3.new(0, part2:GetMass(), 0)
end
game.Workspace.WBM.Union.Touched:connect(function(hit)
local find = hit.Parent:FindFirstChild("top")
if find ~= nil then
part.CFrame = CFrame.new(12.37, 2.98, -19.72)
win = false
part.Anchored = true
game.Workspace.WBM.Part.Anchored = true
go = false
start = false
wait(0.01)
else
win = true
end
end) --- need to use variable, left from movement script somehow
wait(0.01)
end
wait()
end
--rotation
sorry for the lengthy read, any help is appreciated :D

2 comments
Weld it to the bottle?
I already did that