Is there a way to know which tool the player currently is "Equipping" without using .Equipped ?
I have tried a lot of things.
I have searched the wiki too, but without any luck
I am not asking for anyone to create a script for me, I just want to know how I would do this.
Any help is greatly appreciated!

3 comments
why in the world wouldn't you use equipped?
I have my reasons. Because I am making a system that "deposits" the tool you're holding, when you click a button. And if I used Equipped, it would deposit when I Equipped the tool, not when I clicked the button. That's why. I have tried implementing the clicked event inside the equipped event, but that did not work.
You didn't specified what .Equipped is from. AFAIK that's an event for tools, so you are saying you have a lot of tools connected to the same function? Just connect them to different functions.