I am creating an inventory system it can contain custom tools not roblox tools.
Here is my script currently:
Inventories = {}
InventoryTemplate = {game.ReplicatedStorage.ItemTypes.Sword}
-- setting a player's inventory below
game.Players.PlayerAdded:connect(function(player)
Inventories[player.Name] = InventoryTemplate
end)
I have no idea what to do now...
Thanks.

3 comments
using data stores would definitely help for this.
I dont need to save it yet
Inventories can be complex and time consuming to make. You're better off looking at a few examples before you dive in and make your own with little experience on how they work.