I've tried scripting to where a specific particle emitter is parented to the character torso, head, etc. Once the character has the touched the block. I'm trying to make it work with R15. Could anyone help me out?
COMMUNITY QUESTION
How would I script to where a particle emitter attaches to my character once he touches the block?
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Part.Touched:Connect(function() ParticleEmmiter:Clone().Parent = Char["BodyPartYouWant"] end